Minecraft Mobs: Ocelot

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Minecraft Mobs: Ocelot

Ocelots are passive mobs that normally spawn in Jungle Biomes. The passive mobs never attack a player. These mobs except squids require land to spawn on. Ocelot can be tamed to get a Cat. Ocelots got 10 health points. When Ocelots are tamed, they turn into one of three different car skins. All the three are equally likely; it will follow the player and will teleport if they are too far away. They also tend to chickens at random. Creepers will run away from Ocelots, makes them great defense against creepers; they wont try to get close to any cats, even if attacked or provoked by the player. Cats dont take full damage and they will never the hostile mobs. To make your house creeper-proof, tame enough Ocelots into cats and make them into sit around your house.

Ocelots seem to spawn much like normal passive mobs. Since they are only native to Jungle Biomes, Ocelots will tend to spawn in inaccessible areas, such as inside bushes and trees. They may wander into other biomes that are close to the Jungle Biome, so one may (rarely) be seen outside of its native biome. You can also spawn Ocelots through Creative Mod with Ocelot Spawn egg. There are also chances of Ocelots spawn in other biomes. They can spawn only on Grass or Leaf blocks and at layer 63 or higher. They also have a 1/3 chance of not actually spawning, making them somewhat rarer than other passive mobs. When untamed, these felines have yellow fur with black and brown spots, a gray-black nose, and green eyes. Once tamed, their skin will change to tabby, tuxedo, or Siamese. The tabby and tuxedo skins have green eyes, while the Siamese cats have blue eyes, their tails are in two segments to show curve. A tamed Ocelot is noticeably smaller than an untamed one.

The Ocelot is a mainly passive, “shy” mob which will not attack the player. Should the player move or look too abruptly near one, it will sprint away. Ocelots are one of the six mobs with the ability to sprint, the other five being the Player, Enderman, Tamed cats, Zombie Pigmen, Wolves, and Villager Children. If enclosed and unable to escape, they will stand still until an exit is made, after which they will quickly sprint through it. Wild Ocelots will occasionally slowly sneak up on chickens, and then proceed to pounce and kill, much like that of a wolf to a sheep. However, their behavior when tamed takes priority over this behavior. Cats seem to have no sense of the danger of walking into cacti and lava/fire. Cats will teleport to the player if the player is too far away. Unlike wolves, they cannot be allied. This is due to their primarily passive nature. Creepers will actively avoid Ocelots should they come within a certain radius of the Ocelot. However, this will not deter them from chasing a player, only keeping the Creeper a distance away. Finally, the Ocelot will flee if it comes in contact with a wolf, despite that the wolf will not attempt to attack the Ocelot. An Ocelot will not die when falling from a great distance. However, it will if it comes in contact with lava or fire.

You can feed Raw Fish to Ocelots, than it will into one these three breed cats, and will follow you. Cats will purr occasionally, and breed when fed raw fish. When you breed Cats, both the parents and offspring will follow you, unlike other animals that breed. When activating its Chicken-hunting behavior, a cat will assume a ‘sneaking’ stance and will stalk a Chicken before chasing it down. Cats are much calmer than their untamed Ocelot brethren as they do not sprint or attempt to escape the player when he/she approaches, while still retaining the ability to sprint. As noted before, when a Creeper gets near a Cat, the Creeper will run away from it. A good strategy for keeping Creepers away from your home is keeping a cat near your house at all times. Note that this will not keep other mobs away. Unlike a tamed Wolf, cats will not attack mobs when the player is attacked.

Cats have a purposely annoying behavior (lessened as of 1.2.5pre); they attempt to sit on any chests, beds, or active furnaces within a 5 block radius of the cat. Chests cannot be opened if a sitting cat is on top of it, and cats will ignore everything (even the player moving away) to get on top of one of these blocks. This behavior seems to be the first thing a tamed cat will try to do, even if these blocks are not visible by line of sight to the cat. If the player holds out a fish, the cat will partially follow the player away from the chest, bed, or active furnace it is sitting on. A cat that is already sitting before one of these blocks is placed, or that is told to sit before the cat notices the block, will not try to sit on it. They will not get down from the block (i.e. stop sitting on them) unless the block is removed, a fish is brought out, or you push the cat off of the blocks. Cats only try to sit on the second half of the bed (the half that is placed on the block selected to put the bed on), although they will remain seated if they get pushed by other mobs to the other half of the bed. Cats will only try to sit on the first chest, bed, or active furnace they see, and will ignore all other chests, beds and active furnaces until this block is removed. This allows a player to create a distraction, if desired, for the cats while the player works on a project. A cat will not attempt to sit on a chest or bed if the chest or bed is at ground level (inset into the floor), or if there is a block above the chest or bed. Placing stairs, slabs, glass panes, another chest, or some other transparent block above chests is a good way to prevent this, since the player can still open the chest and the cat will ignore it. Cats will attempt to, but will not be able to, sit on a chest 2 blocks above ground level. It will run around it, but not be able to jump on top of it. You can also keep cats off of your chests and beds by building a fence around it, adding a gate, and putting a pressure plate on the inside of the fence. The cats will not be able to jump over the fence, and you can manually activate the gate from the outside and it will close automatically behind you.

To tame an Ocelot, the player must be holding raw fish while standing perfectly still and not looking around too quickly. They are not attracted by milk. This will not work with cooked fish at all, as the Ocelot will then run away from the player. When the food is held, it will slowly approach the player, and when it stops, and turns slightly, right-clicking raw fish on the Ocelot will tame it. In some cases you will need more than five raw fish. This will change it to one of the three tame “cat” types. This will also end its shy behavior. It will now follow the player, although not as strictly as wolves. Note that the player can only tame Ocelots when they walk to the player of their own accord. Caging the animal will not work. Make sure that there are no hostile mobs attacking you and make sure your hunger level is full. The best way to achieve this is to find an ocelot and then turn your game to peaceful. The ocelot will still be there but hostile mobs won’t. It is also possible for the Ocelot to become untamed if it goes 2 days without being fed or following you. It will have the same appearance as a tamed cat, but will run from you as if it were untamed. For some reason it will still spawn if you are too far away from it. You may have to go through the process of taming it again if you still want it. So you should give it some attention and let it follow you around every once in a while.

If Right-clicked and nothing happens, then:

Although tamed cats will hunt chickens, they will not fight with tamed dogs.

How to breed Ocelots in Minecraft

Minecraft Mobs: Ocelot

A pair of cats can breed by right clicking them while holding a raw fish. Breeding will create a kitten and the parent cats have a delay of five minutes until they can breed again. The kitten appears to have the color of the parent who reached the other parent first. In multiplayer, the player can breed his or her cat with the cats of other players. When he or she does this, the player who owns the cat seems to be the one whose cat matches the kitten (e.g. if you breed your tabby cat with another player’s Siamese cat and a tabby kitten is born, you own the kitten). Kittens and Baby Ocelots will not drop experience orbs. The behavior of cats in love mode is the same as any other animal. Kittens’ heads are proportional to their bodies, unlike most baby mobs. Ocelot kittens have been found and they can be tamed and will vary just like the adults between a tabby, tuxedo, or Siamese cat.

Teleportation

They will teleport to the player if a large enough gap (roughly a 20 x 20 x 10 block volume) is created between them and the player with a few exceptions:

Cats will not teleport:

Warnings

Note

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